By far the most prevalent race in Ermyngard is humans. Elves and dwarves lived in some of the provinces ages ago, but the expansion of the empire has pushed them out. Now they’re very rare, and most people never see one in their entire lives. Halflings are slightly less rare – they make up about 1% of Ermyngard’s population. They are mainly travelers and gypsies, and stationary halflings are an almost exclusively urban phenomenon. Where anything is known about them, they are mildly regarded as burglars, pickpockets, liars, and cons – thus the phrase, “His word is as good as a halfling’s,” meaning he is not to be trusted.
Gnomes are very different from normal D&D or even Pathfinder gnomes. They’re essentially small Irish people. Their homeland is a verdant island of rolling hills and sheep. They don’t do much but farm, herd sheep, make spirits, and worship their own little demigod. A gnome is rarely seen outside his home without a shillelagh, or blackthorn. It’s a small walking stick (medium cane) with a heavy knob at one end, made from a knobbly black wood. A small person can use it as a two-handed simple weapon that deals 1d8 bludgeoning damage. A medium person would essentially treat it as a heavy mace. In both cases, the shillelagh can be carried as a walking stick or cane, effectively disguising the fact that it’s a weapon. Gnomes are especially gifted with the shillelagh, and gain +1 to attacks made with one. Masterwork and even magical shillelaghs are sometimes passed down for generations as family heirlooms.
Half-orcs are nearly unheard of, but they are more common in Arbury, where orcish raids will occasionally (about once every 50-100 years) result in one. They grow up treated as extremely strong retards in human settlements (often used as slaves or pack animals), or as physically weak geniuses in orc tribes (often used as strategists or advisers).