The Guild was once the most well-known guild in all of Ermyngard; this renown, along with the diverse nature of its members and their work, are the reason it is simply known as “The Guild.” Guildmembers call themselves mercenaries, dungeon-delvers, problem-solvers, protectors, adventurers, or whatever title they feel describes their work. Some go on legendary quests to slay fell beasts, while others simply stay in their hometowns and mediate problems between villagers. The greatest Guildmembers were called Heroes, and they were treated like celebrities all over the empire, and especially in their home provinces. Bards sang their praises, drama troupes acted out their exploits, and printers and toymakers cashed in on their fame.
The Guild has been in decline for nearly a century. Its greatest heroes are mere memories in the mind of the public – when they are remembered at all. Though the true cause of The Guild’s decline is unclear, most folks believe they worked themselves out of work – they fixed everything that needed fixing, and they simply have nothing left to do. The great halls and mighty fortresses The Guild once possessed have been sold or abandoned, and its membership has dwindled to only a few hundred in the whole empire. Most of the remaining members are local mediators, poor freemen hoping (in vain) to find one last great treasure horde, and well-meaning but hopeless enthusiasts who want to be like the heroes of their childhood.